Digital Wonk

Hi, my name’s Alexis Hall, and I’m a giant nerd. The truth is, I’ve been into video games since I was about eleven years old, and-in a way-he games I’ve played have had as much effect on me as the books I’ve read. And when I’m not writing, I still spend a lot of my free time pretending to be an electronic wizard. These days, though, I do it with my partner, so I’ve definitely grown as a person.

As well as big flashy games full of explosions and zombies, I’ve also always been interested in digital storytelling and interactive fiction. I’m not going to lie: the vast majority of games tend to be about burly dudes shooting other burly dudes, but with the rise of Indie publishing and increasingly accessible development tools, I’ve started to see games or game-like entities that draw-upon and feed-into most fictional genres. There’s Lovecraftian horror out of there, there’s classic mysteries, there’s physical comedy and, of course, there’s romance.

And, obviously, games are as different from books as books are from movies, but–like books and like movies–they have their own unique ways of presenting stories which do not replicate, and cannot be replicated in, other media. Interactivity creates a sense of personal, narrative engagement which is specific to digital media, and which shapes both the stories being told and our reactions to them.

So, I thought I’d put together a list of games or game-like entities that touch on romance or romantic motifs, and which might be interesting to the Wonko audience. I’ve tried for the most part to choose games that are free, and freely available, and relatively easy to get into, so – um, check ‘em out if you fancy it.

Oh, and not all of these games are SFW, but I’ve indicated that where relevant.

In no particular order:

The Kiss by Dan Weber (SFW)

If this is anything, it’s multi-linear poetry-a moment that unfurls endlessly into the past, the present and the future. It’s… beautiful. That is all.

Also, it looks like this, which is also beautiful.

Available: on-line here
Playtime: About 10 minutes, but could be longer

First Draft of the Revolution by Emily Short & Liza Daley (SFW)

This isn’t romantic per se, but you can certainly read romance into it and out of it if you want. And also have an affaire. Ooh la la.

It’s set in an alt-history, pre-revolutionary France with magic. You “play” Juliette, who has been exiled from Paris by her husband, for reasons as yet unclear. She writes to him daily, planning the letters in advance and then inscribing them onto enchanted paper, which he then receives instantly in Paris.

The game mechanics are simple. You select what Juliette chooses to tell her husband about her sojourn in the country. The outcome doesn’t change-but you shape the context and, consequently, meaning as well. I think one of the many fascinating things about First Draft is that most games situate their interactivity in choice and outcome. Here, the interactivity is the act of creation itself. It’s an absolutely exquisite exploration of interpretative space – not only between perception, reality, and the written word, but between people.

Wonderfully written, delicately characterised, and endlessly intriguing, you’ll want to play this if you’re a sucker for epistolary novels, you enjoy Georgette Heyer and/or Dangerous Liaisons, and because it’s just gosh-darned brilliant.

Available: on-line here.
Playtime: About 30 minutes

Benthic Love (SFW) by Mike Joffe & Sonya Hallett

benthic love

click to usefully tumess image.

The only queer-friendly anglerfish dating sim currently available!

I genuinely adore this. The art, the music, and the words come together beautifully, and… I learned a lot of about anglerfish mating. But it has a strange and haunting resonance, despite – or perhaps because – of the mingling of the unfamiliar (anglerfish) and the familiar (love, fear, identity).

Available: on-line here.
(You can also download and install – it’s teeny tiny, so I’d recommend doing this for the most stable anglerfish love experience)
Playtime: About 5 minutes (supports multiple playthroughs)

Positive Space by Merritt Kopas (NSFW)

This is a powerfully honest, beautifully written and deeply tender piece that describes itself as a “love note/sex edutainment piece” about muffing (includes images from, and links to, Mira Bellwether’s Fucking Trans Women #0.

Available: on-line here
Playtime: About 5 minutes

Jurassic Heart (SFW)

So, since I understand dinoerotica is a thing now, I naturally thought of this charming love/friendship story about going to buy a ukulele with your dinosaur friend.

Available: on-line here:
(You can also download and install – it’s teeny tiny, so I’d recommend doing this for the most stable dinosaur love experience)
Playtime: About 10 minutes (though there are two endings, so you might want to replay)

Sacrilege by Cara Ellison (NSFW, potentially triggering)

Sacriledge

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This isn’t remotely romantic – I’d go so far as to say anti-romantic– but it’s viscerally effective on the subject of desire – specifically female desire and its contexts and compromises. The author calls it a game about the “heart-stopping drudgery of being heterosexual in a world where heterosexuals are conditioned not to talk to each other, or listen to each other, or really have any idea what they are doing.” It’s cynical and heart-breaking at the same time, and depicts perfectly those splintering moments when you’re alone at a club and when all you’ve got is a fuckplan, endless, unarticulated longing, and no choices at all:

A guy who you are going to hurt is better
A guy who is going to hurt you would be better

(These are the only two choices
These are the only two choices
These are the only two choices)

Available: on-line here
Playtime: About 10 minutes (supports multiple playthroughs)

Fuck that Guy by Benji Bight (seriously, seriously NSFW)

As a counterpoint to Sacrilege, Fuck That Guy is… well. Yes. It’s also set in a club, and it’s altogether more hopeful (for the most part) as you wander around trying to pull. Which you usually will, unless you actively say no, in various interesting ways – ending the game with the message: “Awesome! You got laid!” It’s very simple, unabashedly sex-focused, and cheerfully accepting of a wide variety of sexual choices, expressions and behaviours. It’s cleanly and effectively written, and manages to blend the generic (club setting, particular types of menz) with enough detail to make the encounters feel authentic and individual.

Available: online here
Playtime: about 10 minutes (supports multiple playthroughs)

Choice Of Romance by Heather Albano & Adam Strong-Morse (SFW)

Choice Of games are sort of like those old Choose Your Own Adventure games I hope we all remember from our childhood, except better-written, thematically much cooler, and you don’t have to keep track of your own character stats or roll any dice. I’m kind of addicted to them, because ever since they began making games, they’ve been committed to writing stories that allow you complete control over your character’s gender, sexuality and sexual choices, as well… y’know… whether they like fighting or intriguing, or if they prefer to save puppies, or eat them with nice chianti. Choice Of games are essentially games built around the idea that a successful interactive narrative is a series of interesting choices. And when you find yourself gleefully playing a lesbian Ann Boleyn, I think it’s fair to say they’ve succeeded.

You can play most of their games for freez on line or download them to various Devices™ for a pittance.

My personal favourite is Affairs of the Court (which is actually a trilogy comprising Choice of Romance, Choice of Intrigues, and Til Death Do us Part), which is set in the court of Henry VIII – except with magic (which is the rather clever device it employs to side-step the issue of gender being kind of relevant to who marries whom when there’s succession involved). You can play the first part for free.

There’s also Choice of Broadsides, if you ever fancied being a gay and/or female Hornblower.

Available: on line here
Playtime: an hour, depending on reading speed (supports multiple, indeed even obsessive, playthroughs *cough*)

Diving Deeper by Christine Love (NSFW!)

This is completely non-interactive.  It’s basically a short, visual novel about the sort of things that The Dream of the Fisherman’s Wife are about. But it’s actually weirdly adorable – joyous, even – and exists in subversive opposition to… uh… typical images of tentacle-themed erotica, which – not that I am an expert on the subject – tend to pretty violent. Whereas this is tender, consensual, and mutually enthusiastic.

Available: for download here.
Playtime: 20 minutes, depending on reading speed

Embric of Wulfhammer’s Castle by Saint Bomber (NSFW)

EoWC is an RPG Maker roleplaying game. The premise behind RPG Maker was simply that any human should be able to make a game with it, and any other human should be able play that game.

In EoWC, you play the Duchesse of Elstwhere, who is shipped off to Wulfhammer Castle in order to marry the great warrior, Embric. Except he’s nowhere to be found. Instead, you pootle around, getting to know the denizens of the castle, collecting pretty dresses and occasionally losing them in a goofy kind of way. Oh, and being a lesbian.

It’s a very light-hearted and – honestly – raunchy little game and, even though there’s clearly a strong element of parody here, there’s also a surprising amount of depth behind it. There’s a kind of exuberance to the Duchesse herself, and lots of sexual silliness as she bounces into the bed of pretty much every principle (female) character. Nevertheless, I found myself oddly moved a lot of the time, and the various relationships (including, of all things, being playfully molested by a mermaid) genuinely romantic.

Also it might just be me but the Duchesse looks a bit like Delphine Dryden, you know, if she was an inch tall and made of pixels.

Available: for download here.
Playtime: Ages, honestly, ages.

BONUS: Plundered Hearts by Amy Briggs / Infocom (SFW)

plundered_hearts_infocom

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This isn’t actually available any more, as it was released by Infocom in the late 80s (buuuuut I think it’s “technically” abandonware, so if you were to Google it – not that I would advocate such a thing – you could probably acquire a copy), and was a genuine and good-faith attempt to create a piece of interactive fiction (of the old “go east/examine table/take lemon/curse the goddamned parser” style of text adventure) that felt like a romance novel. A romance novel of the 80s. So, should you play this, expect to suffer a “fate worse than death” a lot.

Though not at the hands of the hero, thankfully.

Allow me to share the blurb, which is, in itself, a piece of perfection:

In the 17th century, the seas are as wild as the untamed heart of a young woman. But when you set out on the schooner Lafond Deux, bound for the West Indies, your thoughts are only of your ailing father who awaits your care. Little do you know that your innocent journey will soon turn to dangerous adventure.

You barely survive an encounter with pirates, whose plans for you include a fate worse than death [emphasis mine]. The explosives, the rocky reefs, the vicious crocodile – all these are obstacles which you must overcome with cunning and agility. True, it’s not easy; but at least you can control your fate. What you cannot control is much more dangerous: your passion for Nicholas Jamison, the handsome pirate captain.

Tall and lean, with azure eyes that penetrate deep into your soul, he makes your blood quicken despite his unsavory past. When you’re in his arms, swirling around the dance floor or secluded in the flowered depths of the gazebo, you are apt to forget your mission.

But don’t dally too long with Nick. For your father is waiting, and on his rescue lies the fate of more than one man. Prepare for adventure on the high seas, lass. You’ll need every bit of pluck you can muster.

In Plundered Hearts, Infocom brings your wildest fantasies to life. You’ll thrill to spine-tingling peril, heart-pounding romance, and challenging predicaments. To create this exotic adventure, author Amy Briggs read hundreds of romance novels, researched 17th century costumes and ships, and was wooed by a dashing pirate.

It’s… fun, honestly, although, like any old fashioned adventure game, fucking frustrating without a walkthrough. But the heroine is plucky and resourceful, and the hero is… tall, and doesn’t rape her. It’s not hugely interactive/responsive in terms of character and relationships (interactivity is all about world, exploration and puzzle-solving) – so you fall for Jamison and there’s nothing you can do about it. This often reads a little bit strangely, because it means the narrative  has to try and tempt you into feeling some degree of interest in the guy, without forcing it upon you, but all it really does is remind you that Romance Is Not Your Choice today.

Also, at one point the villain offered to run off with me and I was totally up for it because who wouldn’t be. But it wasn’t possible.

Pout.

But regardless, Plundered Hearts is written with real vim, and while it doesn’t offer much romantic interactivity, it does feel a little bit like playing The Windflower which I, personally, call a win.

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15 Responses to Digital Wonk

  1. Ruthie Knox says:

    This is so interesting. I played a lot of Nintendo twenty-five years ago, but that is where gaming and I parted ways, so I am completely clueless in all ways. But would very much like to try these. Am going to bookmark this post for a low-focus day. Thanks, Alexis!

    • Alexis Hall says:

      Oh my pleasure :) *tips hat*

      My love affair with computer games also started with the Nintendo so … beware, it’s a slippery slope.

      I still do plenty of traditional gaming, but I find interactive fiction really really compelling, especially this sort of stuff. Hope you find it interesting.

  2. Delphine Dryden says:

    Oh, my. Welp, I know how I’m going to be spending most of my free time for the foreseeable future. Curse you!

    Seriously, I am in awe of this collection. I play MMORPGs, some various combat games and stuff like Portal, but my online play is usually limited to things like room escape games, so this is an interesting window into another area of time-suck for me to explore. Again, curse you!

    • Alexis Hall says:

      I specifically chose relatively low time input games – so they shouldn’t eat *too* much free time. Well, except Embric. I think I might have lost about ten hours to that *cough*. But it’s so cuuuuuute. And she keeps losing her dress. And lesbians. And mermaids! And *vanishes*

      I also play MMOs and the Portals of this world, although actually I had to give up MMOs because they , as much as love them and miss them, they are jealous lovers and its MMOs or, err, everything else.

      • Delphine Dryden says:

        And it’s the one I can’t play, because I can’t get it to run on my Mac in Crossover! Which is a shame. Did I mention I am in fact only an inch high and made of pixels? ;-)

        • Alexis Hall says:

          Alas – and that’s a good point, I didn’t think to check for Mac-friendliness, but I think most of the browser based stuff works pretty comfortably on PC, Mac or iDevice.

          *checks author bio*

          Lies – this says you used to be a lawyer, nothing about being made of pixels at all…

  3. Edie Danford says:

    My kids think I’m weird when I criticize the Mario Kart (the only vid game I’m any good at) designers for not encouraging viable romantic capabilities between characters and/or between their anthropomorphized karts. At last I realize there is potential for romance to invade yet another part of my life. Thanks for the cool list!

    • Alexis Hall says:

      I think you can see multi-player Mario Kart as a pretty functional symbol of most relationships: involves two or more people chasing each other in circles, occasionally crashing into things ;)

      Also I think Mario Kart is the final clinching proof of Mario and Bowser’s inter-species, homosexual liaison. I mean come on, “I’ve kidnapped your girlfriend” / “Okay, buddy, fancy go-karting at the weekend?”

      *nods sagely*

      And I think Yoshi is the only genderqueer bisexual dinosaur dragon hybrid creature currently represented by the games industry.

      So … yes, all hail Mario Kart ;)

      Hope you enjoy exploring the games.

      • Edie Danford says:

        This is the sort of apt, meaningful analysis of Mario Kart that has been missing from my life. (Although recently I did have a fairly fascinating discussion with the 12 yo about why Rosalina is designated as a “Heavy” and how this might be an effect of her symbiotic and perhaps sexual relationship with her Luma. It’s ripe, I tell you.) These new insights will be memorized and repeated at appropriate kart-mashing moments.

  4. Shari Slade says:

    I want to play all of these games, omg.

    When I was about 20 a friend of my brother’s gave me a PC game that I can never remember the name of…it had a female MC and she went on this adventure, with dragons?

    Anyway, I’d never been a “gamer” other than casual/obsessive stints with Bubble Bobble and all-things-Mario.

    But this game was so different from anything I’d ever encountered…mainly because it was absolutely a playable story. And gorgeous. And bad ass. With PUZZLES.

    A ha! It was The Longest Journey. http://en.wikipedia.org/wiki/The_Longest_Journey

    • Alexis Hall says:

      Oh gosh, The Longest Journey is *famous* for being one of the few games then, or indeed now, to recognise that women are not boobs. It’s really well written and the fact it had a sensibly dressed, sympathetic, resourceful protagonist of the female persuasion was kind of mind-blowing. There’s a sequel called Dreamfall which is not quite as good, but has another, equally interesting though markedly different, female protagonist.

      Should I tell they’re both available DRM-free on Good Old Games if you ever fancied revisiting them?

      http://www.gog.com/game/the_longest_journey
      http://www.gog.com/game/dreamfall_the_longest_journey

      Obviously they’re old games, so the graphics aren’t stellar, but they still play pretty well, and everything else holds up rather well. I re-played TLJ fairly recently (because nerd) actually and I had a really good time with it.

      Also it includes – which you may or may not remember – this delightful little sequence where the heroine needs to get past this very laconic policeman, which in the end comes down to solving a puzzle … but she can make a hilariously inept attempt to flirt her way past him (which she does in this incredibly half-arsed way because she’s clearly not convinced it’s a sensible idea) which garners the flat response: ‘Sorry, ma’am, I’m gay’ – which is a line that’s still in my personal idiolect after … far too many years.

  5. Serena Bell says:

    I love that you put this list together! I would love to play some/all of these. I don’t play a lot of online games but am somewhat nerdily obsessed with board games (and lucky enough to have an 8yo son who is more than happy to indulge me in this obsession), and I’m totally fascinated by narrative and game. I’m also deeply intrigued by the whole concept of NSFW games, as I am by most things NSFW. :-)

    • Alexis Hall says:

      We, too, are nerdily obsessed with board games, and we lack of the excuse of an 8 year old :) I remember board games as quite dull entities from my childhood but I looked up about eight years ago (argh, I’m old) and discovered there’d been this whole *revolution* in board games.

      This probably makes me sound like the most tedious person ever but I find board gaming a really sociable activity – whatever your age, really. It’s just a nice way to pass the time with people, talking and play together. And I have a whole internal disquisition of the importance of play (play in the widest possible sense) in human lives and relationships :)

      What’s your household favourite at the moment?

  6. Ack! I am not a gamer, but now I want to go and check out all of these. Especially the epistolary one. That sounds absolutely fabulous. Thank you for the recs!

    • Alexis Hall says:

      These exist on a spectrum of gamey-ness – so they’re closer to interactive fiction at one end, than games at the other. However, if you only play one, play First Draft of the Revolution. It’s exquisite. I love it.